Due to lack of time. I’m only posting some impressions.
We played a pretty nice game of Dropzone Commander. We wanted to try the 2+ player missions and decided to play search. In this mission you place over 30 markers on the field and not only into buildings. Almost every unit except flyers can expose those markers. Under those markers are 5 mission objectives. The goal is to find those objectives and bring them back to your table corner. That’s right you start in a corner in this mission.
My 870 points skirmish list looked like this:
Breaching Drills [50 pts]
Breaching Drill: Model 109 Breaching Drill [50 pts]
Vehicle Detachment [173 pts]
Gun Wagons: 3x Gun Wagon, NT-1 Kraken [113 pts]
Rocket Technicals: 6x Rocket Technical [60 pts]
Resistance Band [244 pts]
Fighters: 2x Resistance Fighters, AT-77 Lifthawk, 3x MT-90 Jackson [148 pts]
^ Sharing ^ Fighters: 2x Resistance Fighters [48 pts]
^ Sharing ^ Fighters: 2x Resistance Fighters [48 pts]
Resistance Band [264 pts]
Veterans: 2x Occupation Veterans, NT-1 Kraken, 2x Battle Bus(+Rocket Launcher Battery) [168 pts]
^ Sharing ^ Fighters: 4x Resistance Fighters [96 pts]
Rusted Fist [135 pts]
Hannibals: 2x M9 Hannibal, AT-77 Lifthawk [135 pts]
Actually I had to prox the Occupation Veterans and the additional Fighters. I hadn’t painted them at that moment. That’s why you see these unpainted bases with marks V1,2 and F1,..,4. Sorry for that 😉
The game started pretty slowly. Everyone except our PHR player made very careful and defensive moves.
My first aggressive move was to place the drill behind the Scourge players lines. I wanted to surprise him a little bit. I had my Technicals ready to capture a marker right in front of him. And I got lucky and picked one! But I quickly realized that Technicals aren’t that tough. He wiped them out and I lost the objective.
Later on the Scourge and PHR got into a massive fire fight about… pretty much nothing, but they realized that too late 😀 In the meantime I found another objective and secured it with my Occupation Veterans. And I secured the afore mentioned objective with my Hannibals. But the PHR player also found two objectives and was able to secure them.
Within the last round the last objective was discovered by the Scourge and we all had to switch our tactics rapidly. Everyone tried to get that last objective, to win the game or just to save his honor 🙂
Actually nobody managed to take it from the Scourge, so the final result was:
PHR: 4 points, but more winning points
Res: 4 points
Scourge: 2 points
Technicals are nice, but they are not that tough. So the drill should be placed in cover and the Technicals should also have cover all the time. I hadn’t that much contact to the enemy and did not gain so much experience. So I can’t tell anything about the close combat abilities of the Occupation Veterans or about the busses. I need to play more games for that.
But the 3 player mission is really cool. Since our group includes just three players, we can always have a nice game. Also this specific mission is really nice, but more than 5 objectives could bring more fun and tension to the game.
Here is my finished scatter terrain. I’m using also these cheap n scale cars from Amazon and some awesome copys from the resistance vehicles, which are made by a friend of mine. These “plates” are plastic game cards and the base US made of blank ID cards, also from Amazon. I hope you like it.
Due to the lack of time, my battle report for this game is really short. 😉
Today we had two nice games of Dropzone Commander. Both missions included the intelligent objective markers. We played again with the starter armys. The first match was decided by me.
In the second match we used all buildings we have and this made it really interesting. We also took about 90 points extra and I took some Fire Wagons in a Kraken transporter with me.
Last monday we had a nice game of Dropzone Commander. The game only includes the PHR and Scourge armys from the starte sets. I think the armys have a value of about 540 points. The played scenario was the standard mission with three objective markers placed in the center of the city board.
The PHR player quickly moved forward to the center mission goal. The Scourge player made a pincer movement and flanked both sides of the PHR forces.
The PHR player got the initiative and entered the center building with both of his Immortal squadrons. The Scourge player entered the building with the southern mission objective with one of his fighter squadrons. The other Squadron took its way to the northern objective marker. The PHR player placed his Phobos anti air walkers at the back of the center building to secure his Immortals. In the south the Scourge Reaper battlegroup got into place to cut the return way of the Immortals for the case they would find the objective. The PHR Ares walkers were dropped near the northern mission objective and so were the Reaper tanks.
This time the Scourge player won the initiative and attacked the Ares walkers and damaged one of them. The Ares walkers fired at the Invader transporter, which headed to the northern objective and destroyed it, but the fighters survived. The Scourge Reapers attacked Neptune medium dropship, which belonged to the infantry battlegroup. The Neptune got 1 lifepoint left. The PHR player attacked the Scourge Hunters with no effect. They also fired their machineguns at the Scourge infantry, also with no effect. The infantry moved on by foot. The sourthern Scourge troops manned the walls and took a concentrated shot at the Immortals in the center building resulting two damage points. The Immortals attacked the walking Scourge infantry an destroyed two bases and left the last one with 2 LPs. The Juno transporters attacked the Reaper tanks and destroyed one.
The Scourge Player got the initiative a second time and attacked the Ares walkers and destroyed them. The PHR player activeted his Phobos walkers and took down the Hunters dropship and also killed the last infantry base. The Scourge fighters in the southern building didn’t manage to find the objective and shot at the Immortals another time. The building got 7 damage points. The PHR player activated his Ares dropship and attacked the Reapers managing to take one out. The last Reaper flew to not get shot in the next phase. The PHR Immortals found the objective, but stayed in the building. The PHR player fearde the remaining Reaper and decided to wait till it got taken out. The Immortals instead killed one Hunter tank.
This phase was the critical one. The PHR got the initiative and attacked the Hunters with his Phobos walkers. They left one tank alive. The Scourge Reaper managed to take out the Neptune dropship of the PHR infantry battlegroup. From now on the objective was nailed to the center building. The last chance for the PHR player was to clear the path for his Junos, but the desperate act to attack the last Hunter with his dropship failed. Additionaly the Scourge infantry found the objective and managed to get away with it. This was the end of the game.
I really enjoyed this small game, although I just wrote down the protocol 😀
Maybe, next time my Resistance forces are ready 🙂
I found some time to give my battle school bus some attention. I was asked to write a post about the way I painted my resistance rides. I’m not finished yet, but this bus is almost finished.
Because you can field those busses without the platform I wanted to find a good solution to remove it. After a while I figured out, that those crates on the platforms are thick enough to house a 1 mm neodyn magnet. So I drilled three holes into them and the busses. Some green stuff helped to hide those spots. And I was surprised that this solution works really well.
I gave the bus a base color with black spray and afterwards some white spray. That helped to paint the bus with golden yellow. After that I gave it some highlights with golden yellow and sunburts yellow and subsequently I added some white.
I wanted to make the bus look old, rusty and dirty. I used a mix of rhinox hide and water to paint all the recesses. I also painted the bottom of the bus. Like all Hawk wargames miniatures this one has astonishing details. Also those resistance fighters on top of the platform have amazing details. I need to take some time to paint them.
It was about one year and a half ago, when I played my first game of dropzone commander, wich is produced by Hawk Wargames.
The game is about an invasion of an alien race, the scourge. The humanity is seperated into three factions. The UCM, the PHR and the Resistance. The UCM is some sort of imperial army fighting the enemys of mankind. The PHR is a group of people, which got a warning about the upcoming scourge invasion. They flewed and got superior knowlege. They are now a post-human cyborg army with superior technology. The last human faction is the resistance. The last survivors on the invaded human planets. They fight with everything they got. Oh, and there is another alien faction, the shaltari. They are like the eldar and necrons in one races.
The interesting part of the game is the concept of different parts of your army, wich you activate successively with your opponent. Those groups include a dropship, which is a transporter, and tanks or infantry transporters including infantry. You perform all three (move, shoot, hand-to-hand) phases with this part of your army. After that your oponent activates his group. The whole game is based on those dropships, which transport the units to the front. Without them they would be to slow and never reach a tactical position.
The starterset includes basic city terrain with skyscrapers and a street plan made of paperboard.
My favorite faction is the Resistance. I like those old rusty cars and shabby busses, which are used to carry the troops and wargear to the front. They also got old tanks, hovercrafts and breaching drills. It’s a very interesting faction with a little flavour of mad max. They have some different elements in comparison to the other factions, like the drills and hovercrafts.
I purchased my first units of the resistance some weeks ago and I like those models. Those models have really awesome details. They also modeled the gear, the exhaust and small armor plates which are revited all over the vehicles. I chosed the gun wagons and a pack of battlebusses and magnetized the weapons of the wagons and the platforms of the battlebusses. I don’t own the rulebook from the resistance yet, but I read, that it is possible to field the busses without the platforms. I hope i can get the weapons for the wagons seperately in the future. Those people manning the platforms are small as hell, I have to repaint them another time… They have gas masks, faces and hair and… details.. o_O
Santa Claus brought me another wave of busses, flamer wagons and jackson APCs. I also ordered some technicals and the rulebook of the resistance.